Selected Works

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Horn Promo
Demon Type V-Nalfeshnee
Passion Tag
Wipeout Burners
Tavern Concept L
Tavern keeper
Tavern concept
Warm up sketch
Braingo Island Palace
Braingames Logo
Braingo Island H.Q.
Braingo Island
Braingames Online
Morning Mail
Speaker of the house
White Dragon at Spook Pass
The Detroit Cobras
The Detroit Cobras (logo)
The Detroit Cobras (horizontal wallpaper)
“Narfler” a homage to Ralph McQuarrie
William Baker a.k.a. Flint Marko a.k.a. Sandman
Santa Claus en Santiago
Ice Age Continental Drift – Arctic Games (Archery)
Ice Age Continental Drift – Arctic Games (Overlay)
Ice Age Continental Drift – Arctic Games (Ice Hop)
Ghostbusters – Train Boss
Ghostbusters – Ghost of Ghengis
Ghostbusters – roof tops
Ghostbusters – ecto
Ghostbusters – spook
Ghostbusters – Domazu concept
WWZ – pitch art game mock
WWZ – 3D pitch art
WWZ  pitch art
Wipeout 3
Mars Police
Days of Knights
Female Ranger NCSoft
Warm up sketch reclining
3D temple UXO
Rage of the Gladiator
Grind Games – Domino
Microsoft Casino (craps)
Microsoft Casino (roulette)
Atom & Eve

Action Photography

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Reels & Motion Graphics

Old demo reels and motion graphics

Demo reel 2014




Environment reel 2003

Old Demo reel with animation




Mircosoft Casino Game Intro 2000

Compulsive Games Animation, concept Paul Stankiewicz






My short Bio

I am an artist, (art director) who primarily creates content for the internet, mobile apps, PC, Xbox, PS3 and Wii platforms.

Entering digital entertainment I worked first on educational titles for clients such as Houghton Mifflin and Holt, Rinehart & Winston. Afterwhich I worked for game companies including, Electronic Arts, (Maxis & Origin), and have been an art director at multiple development companies and for the publisher NCSoft. In addition I have art directed 3rd party development projects for: THQ, Atari, Activision and multiple Microsoft titles. My range of freelance and commercial work spans: the game industry, the music industry, corporate identity, military research, web development, app development, television and film. Projects & clients include: Disney, The Cartoon Network, Dresser Engineering, AMD, Flagship Studios, Terminal Reality, The Fabulous Thunderbirds, The Detroit Cobras and more. As a former board member of the Austin Game Institute, I’ve had the pleasure to occasionally lecture and speak about video games, art and art curriculum. I enjoy action photography and I currently live in Germany.



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