Selected Works

A cross sampling of selected works
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Tavern keeper
Braingo Island H.Q.
Wipeout Burners & Various Characters
Horn Promo
Contamination drone
Braingo Island
Tavern concept
Wood Elf – concept
Braingames Online
Morning Mail
Speaker of the house
White Dragon at Spook Pass
The Detroit Cobras (Project)
GeBa – Industriell & Actus Products
“Narfler” a homage to Ralph McQuarrie
Passion Tag
iHeroes & Villains
Santa Claus en Santiago
Ice Age Continental Drift – Arctic Games (Project)
WWZ, SBSP & Various Pich Art
Ghostbusters: Sanctum of Slime (Project)
Demon Type V-Nalfeshnee
Ranger Goucho de Muerte
Wipeout 3 (pitch cover)
Mars Police
Days of Knights
Female Ranger NCSoft
Moltenman: NCSoft
Warm up sketch reclining
UXO environments 2003
Grind Games – Domino (phone game)
Warm up sketch
Microsoft Casino
Past Identities 1990-2000
Atom & Eve

Reels & Motion Graphics

Old demo reels and motion graphics

Demo reel 2014




Environment reel 2003

Old Demo reel with animation




Mircosoft Casino Game Intro 2000

Compulsive Games Animation, concept Paul Stankiewicz





Action Photography

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I am an artist, (art director) who primarily creates content for the internet, mobile apps, PC, Xbox, PS3 and Wii platforms.

Entering digital entertainment I worked first on educational titles for clients such as Houghton Mifflin and Holt, Rinehart & Winston. Afterwhich I worked for game companies including, Electronic Arts, (Maxis & Origin), and have been an art director at multiple development companies and for the publisher NCSoft. In addition I have art directed 3rd party development projects for: THQ, Atari, Activision and multiple Microsoft titles. My range of freelance and commercial work spans: the game industry, the music industry, corporate identity, military research, web development, app development, television and film. Projects & clients include: Disney, The Cartoon Network, Dresser Engineering, AMD, Flagship Studios, Terminal Reality, The Fabulous Thunderbirds, The Detroit Cobras and more. As a former board member of the Austin Game Institute, I’ve had the pleasure to occasionally lecture and speak about video games, art and art curriculum.

I enjoy dog walks and action photography. I currently live in Berlin.



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